Video Games Europe

Video Games Europe is a trade association representing developers and publishers in the gaming industry.

Lobbying Activity

Meeting with Laura Ballarín Cereza (Member of the European Parliament)

14 Jan 2026 · Video games

Meeting with Jörgen Warborn (Member of the European Parliament)

17 Dec 2025 · Digital Fairness Act

Meeting with Andi Cristea (Member of the European Parliament)

17 Dec 2025 · EU policy developments affecting the video games industry

Meeting with Fausto Matos (Cabinet of Executive Vice-President Henna Virkkunen)

8 Dec 2025 · Digital Fairness Act

Meeting with Bjoern Juretzki (Head of Unit Communications Networks, Content and Technology)

8 Dec 2025 · Presentation of the Data Union Strategy and the Digital Omnibus Discussion

Meeting with Emmanuelle Du Chalard (Head of Unit Communications Networks, Content and Technology)

27 Nov 2025 · Video games and current copyright-related issues

Video Games Europe urges flexibility over new digital fairness rules

24 Oct 2025
Message — The organisation requests that the EU avoid introducing legislation that disrupts legitimate business models and undermines competitiveness. They advocate for self-regulation and co-regulation, arguing existing laws already address consumer concerns. They oppose reclassification of in-game currencies and prohibitions on certain features.123
Why — This would protect their revenue model based on optional in-game purchases and avoid costly compliance changes.45
Impact — Consumers lose if innovation is stifled and European game availability is reduced compared to other regions.67

Video Games Europe urges streamlined data rules and AI Act adjustments

14 Oct 2025
Message — The organization requests legal certainty for international data transfers under Standard Contractual Clauses, additional lead-time for Data Act compliance, and minimal GDPR adjustments to ensure consistent application. They seek to maintain current ePrivacy rules allowing processing for user safety and request guidance on Cyber Resilience Act scope.12345
Why — This would reduce compliance costs and allow more time to adapt complex products like game consoles.678

Video Games Industry Says Cyberbullying Rare on Gaming Platforms

29 Sept 2025
Message — The industry requests recognition of its existing safety framework and the differences between digital sectors. They want the action plan to acknowledge their five-pillar approach including age ratings, community tools, and parental controls.123
Why — This would exempt them from stricter regulations by validating their voluntary safety measures.45
Impact — Minors on gaming platforms lose stronger protections if self-regulation remains primary safeguard.67

Meeting with Christel Schaldemose (Member of the European Parliament, Rapporteur)

23 Sept 2025 · Protection of minors

Video Games Europe urges EU to prioritize self-regulation and competitiveness

29 Aug 2025
Message — Video Games Europe urges a framework that recognises self and co-regulation. They argue in-game currencies benefit consumers by avoiding many small transactions.12
Why — Harmonized rules would reduce compliance costs and regulatory barriers for European digital companies.3
Impact — Consumers risk losing access to innovative services if prescriptive rules hinder the digital experience.4

Meeting with Desislava Dimitrova (Cabinet of Commissioner Glenn Micallef)

22 Jul 2025 · Introductory meeting

Video Games Europe seeks grace period for Data Act implementation

18 Jul 2025
Message — The group requests a grace period for the Data Act to improve legal certainty. They also propose clarifying rules for international transfers and simplifying the GDPR and ePrivacy.123
Why — This would reduce compliance costs and allow more time for console technical updates.45
Impact — Data subjects might lose access to information if companies can filter certain requests.6

Video Games Europe rejects network fees in Digital Networks Act

11 Jul 2025
Message — The organization maintains steadfast opposition to the introduction of network fees in Europe. They urge the Commission to refrain from introducing regulatory interventions in the interconnection market. They also want to exclude content providers from regulatory regimes designed for telecom companies.123
Why — This would protect the sector from vastly increased costs and new barriers to innovation.4
Impact — Consumers would face higher costs and a lower quality of accessible online content.5

Meeting with Eleonora Meleti (Member of the European Parliament, Shadow rapporteur for opinion)

3 Jul 2025 · Policies around minors' protection

Meeting with Agata Gerba (Head of Unit Trade)

24 Jun 2025 · Current trade developments with respect to creative and copyright protected industries.

Meeting with Egelyn Braun (Cabinet of Commissioner Michael McGrath), Fiona Knab-Lunny (Cabinet of Commissioner Michael McGrath)

12 Jun 2025 · Exchange of views on the CPC network’s Key Principles on in-game currencies

Meeting with Axel Voss (Member of the European Parliament, Rapporteur) and Google and

6 May 2025 · Copyright and generative AI

Meeting with Manuela Martra (Acting Head of Unit Communications Networks, Content and Technology) and European Schoolnet

24 Apr 2025 · Exchange of views on the AdWiseOnline campaign and wider cooperation under the BIK platform contract.

Meeting with Fausto Matos (Cabinet of Executive Vice-President Henna Virkkunen), Werner Stengg (Cabinet of Executive Vice-President Henna Virkkunen)

18 Mar 2025 · Digital Policy and consumer rights

Response to Single Market Strategy 2025

31 Jan 2025

Video Games Europe ensures that the voice of a responsible video games ecosystem is heard and understood. Its mission is to support and celebrate the sectors creative and economic potential and to ensure that players around the world enjoy the benefits of great video game playing experiences. Europes video games sector accounts for 114 000 jobs, is worth 25.7bn, and 53% of Europeans are video game players. In our Manifesto More Than A Game, 12 proposals are put forward to make Europes Digital Single Market the best place in the world to create and invest in games. https://www.videogameseurope.eu/vge-manifesto/ www.videogameseurope.eu
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Meeting with Ilhan Kyuchyuk (Member of the European Parliament) and Accountancy Europe

9 Dec 2024 · General presentation on activities and objectives

Meeting with Joanna Scheuring-Wielgus (Member of the European Parliament)

2 Dec 2024 · Navigating Challenges in the Video Game Industry

Meeting with Pierfrancesco Maran (Member of the European Parliament) and Apple Inc. and Fédération Internationale de Football Association

26 Nov 2024 · Priorities new legislature

Meeting with Tomislav Sokol (Member of the European Parliament)

26 Nov 2024 · Consumer protection

Meeting with Laurence Farreng (Member of the European Parliament)

26 Nov 2024 · Actualité du secteur du jeu vidéo

Meeting with Aura Salla (Member of the European Parliament)

26 Nov 2024 · European Commission Digital Fairness staff working document

Meeting with Pierre Jouvet (Member of the European Parliament)

1 Oct 2024 · enjeux du secteur du jeu vidéo

Response to Report on the first review of the EU-US Data Privacy Framework

6 Sept 2024

VIDEO GAMES EUROPE welcomes the opportunity to respond to the Commissions call for evidence and submit our views on the functioning of the EU-US Data Privacy Framework (DPF) in support of the preparation of its review, pursuant to Article 3(4). Our views can be found in the attached paper.
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Video Games Europe Slams Burdensome Child Abuse Reporting Templates

5 Sept 2024
Message — Video Games Europe claims the 140-question template is excessively burdensome and overly prescriptive. They seek a balance that prevents companies from making costly adaptations to reporting systems.12
Why — This would prevent costly engineering changes and protect resources dedicated to player safety.3

Video Games Europe rejects network fees and cloud regulation

28 Jun 2024
Message — The group opposes mandatory network fees and the expansion of telecom regulations to cloud technology. They recommend that infrastructure deployment follows actual market demand to avoid distorting market dynamics.12
Why — The industry avoids significant operational costs and the administrative burden of new regulations.3
Impact — Consumers face higher costs and reduced service quality if network fees are introduced.4

Meeting with Werner Stengg (Cabinet of Executive Vice-President Margrethe Vestager)

15 May 2024 · AI application in video games

Video Games Europe supports extension of child safety rules

12 Feb 2024
Message — Video Games Europe supports a two-year extension to the current interim rules. This is essential to prevent a legal vacuum for voluntary detection measures.12
Why — The extension provides the industry with legal certainty and data processing permissions.34

Meeting with Marion Walsmann (Member of the European Parliament, Rapporteur)

31 Jan 2024 · Toy Safety Regulation

Video Games Europe warns against complex EU reporting templates

24 Jan 2024
Message — The group requests more flexibility and simplified templates that align strictly with existing law. They propose extending reporting timelines to six months and removing overly granular data requirements.123
Why — The industry would avoid significant software engineering costs and administrative reporting burdens.4
Impact — Consumers face confusing reports that are difficult to parse and navigate.5

Response to Reporting scheme for data centres in Europe

15 Jan 2024

Video Games Europe welcomes the opportunity to contribute to this consultation, and respectfully submits its response in the attached .pdf document, titled '15.01.2024 - Video Games Europe - Observations on the EC proposal for a draft delegated act.pdf'
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Meeting with Javier Zarzalejos (Member of the European Parliament, Rapporteur)

9 Jan 2024 · Meeting with the Spanish Video Game Association (AEVI) and Video Games Europe, to discuss the proposal on preventing and combating child sexual abuse online

Meeting with Sunčana Glavak (Member of the European Parliament, Rapporteur for opinion) and Microsoft Corporation

16 Nov 2023 · Right to repair ENVI Opinion

Meeting with Pablo Arias Echeverría (Member of the European Parliament, Rapporteur)

26 Oct 2023 · Virtual Worlds

Meeting with Maria-Manuel Leitão-Marques (Member of the European Parliament, Shadow rapporteur)

24 Oct 2023 · Product Liability Directive

Meeting with Maria-Manuel Leitão-Marques (Member of the European Parliament, Shadow rapporteur)

27 Sept 2023 · Product Liability Directive

Meeting with Francisco Guerreiro (Member of the European Parliament, Shadow rapporteur)

19 Jul 2023 · Video games and the metaverse

Video Games Europe aligns with digital industry on sustainability reporting

7 Jul 2023
Message — The organization supports the proposed standards while endorsing the specific technical observations of Digital Europe. They maintain that these industry-wide points are directly applicable to the video game sector.12
Why — This alignment helps ensure that the horizontal reporting standards are tailored to digital business needs.3

Meeting with Alexandra Geese (Member of the European Parliament) and DOT Europe and

29 Jun 2023 · IMCO Hearing: online safety for minors

Response to Interim evaluation anf final evaluation of Creative Europe Programmes

9 Jun 2023

Please find enclosed the contribution from ISFE, representing the video games sector in Europe, to the European Commission call for evidence on the evaluation of the Creative Europe programme.
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Meeting with Maria-Manuel Leitão-Marques (Member of the European Parliament, Shadow rapporteur)

2 Jun 2023 · Product Liability Directive

Meeting with Nils Torvalds (Member of the European Parliament)

30 May 2023 · ecodesign for sustainable products regulation

Response to Virtual worlds, such as metaverse

3 May 2023

The response to the call for feedback from ISFE, representing Europes video game sector, is attached in a separate document.
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Meeting with Pascal Arimont (Member of the European Parliament, Rapporteur)

4 Apr 2023 · Revision of the Product Liability Directive

Meeting with Paul Tang (Member of the European Parliament, Shadow rapporteur)

15 Feb 2023 · Staff Level: Child Sexual Abuse Regulation

Meeting with Laurence Farreng (Member of the European Parliament)

18 Jan 2023 · Organisation d'un événement conjoint

Meeting with Jan Huitema (Member of the European Parliament, Shadow rapporteur)

12 Jan 2023 · Ecodesign for Sustainable Products Regulation

Meeting with Javier Zarzalejos (Member of the European Parliament, Rapporteur)

8 Dec 2022 · Meeting with Interactive Software Federation of Europe (ISFE), to discuss the proposal on preventing and combating child sexual abuse online

Meeting with Miapetra Kumpula-Natri (Member of the European Parliament, Shadow rapporteur) and BDEW Bundesverband der Energie- und Wasserwirtschaft e. V.

26 Oct 2022 · Meeting on Data Act

Meeting with Agnieszka Skonieczna (Cabinet of Commissioner Thierry Breton)

7 Oct 2022 · EU video games ecosystem; EU policy in support of gaming

Meeting with Ibán García Del Blanco (Member of the European Parliament)

5 Oct 2022 · Exchange of views on E-sports and videogames

Meeting with Laurence Farreng (Member of the European Parliament, Rapporteur)

5 Oct 2022 · Organisation future d'un événement conjoint

Meeting with Antonius Manders (Member of the European Parliament, Shadow rapporteur)

4 Oct 2022 · Video Games

Response to Improving the provision of digital skills in education and training

16 Sept 2022

Please find attached the feedback from the Interactive Software Federation of Europe (ISFE).
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Response to Enabling factors for digital education

16 Sept 2022

Please find attached the feedback from the Interactive Software Federation of Europe (ISFE).
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Video Games Europe urges proportionate rules for in-game chats

12 Sept 2022
Message — Video Games Europe requests that in-game chats be exempted from strict social media rules. They propose that scanning for unknown material and predatory behavior should remain voluntary. The group also seeks more lenient risk assessment requirements for smaller companies.12
Why — This would reduce expensive technical requirements and compliance burdens for game developers.3
Impact — Law enforcement and safety groups may lose critical tools for identifying online predators.4

Meeting with Sergey Lagodinsky (Member of the European Parliament, Shadow rapporteur)

16 Aug 2022 · Artificial Intelligence Act

Meeting with Ibán García Del Blanco (Member of the European Parliament)

5 Jul 2022 · Exchange of views on e-sports

Meeting with Monika Maglione (Cabinet of Commissioner Ylva Johansson) and Roblox Corporation

9 Jun 2022 · The participant’s and the EU efforts to prevent and tackle child sexual abuse.

Meeting with Kim Van Sparrentak (Member of the European Parliament)

1 Jun 2022 · Online games

Meeting with Christel Schaldemose (Member of the European Parliament, Rapporteur) and Microsoft Corporation

25 May 2022 · DSA and DMA impact on the gaming sector, consumer protection, loot boxes

Meeting with Werner Stengg (Cabinet of Executive Vice-President Margrethe Vestager)

13 May 2022 · Digital Services Act

Meeting with Laurence Farreng (Member of the European Parliament, Rapporteur) and European Games Developer Federation

6 Apr 2022 · Echange avec les rapporteurs et des parties prenantes du secteur européen du jeu vidéo et de l'esport

Response to Promoting sustainability in consumer after-sales

5 Apr 2022

ISFE represents the video games industry in Europe and is based in Brussels, Belgium. Our membership comprises of national trade associations in 15 countries across Europe which represent in turn thousands of developers and publishers in the member states. ISFE also has direct members, the leading console manufacturers and European and international video game companies, many of which have studios with a strong European footprint. They produce and publish interactive entertainment and educational software for use on personal computers, game consoles, portable devices, mobile phones and tablets. ISFE’s purpose is to serve Europe’s video games ecosystem by ensuring that the value of games is widely understood and to promote growth, skills, and innovation policies that are vital to strengthen the video games sector’s contribution to Europe’s digital future. The video games sector represents one of Europe’s most compelling economic success stories, which enjoyed a growth in European revenues in 2020 of 22%, reaching a total market size of €23.3bn and employing some 90,000 people. Today 51% of Europe’s population plays videogames, which is approximately 250 million people, and 54 % of the players regularly play on consoles. ISFE shares the European Commission’s conviction that addressing climate change is one of the most critical challenges of the 21st century and welcomes the opportunity to contribute to the public consultation on the sustainable consumption of goods. Our position is accessible enclosed.
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Meeting with Filomena Chirico (Cabinet of Commissioner Thierry Breton), Maurits-Jan Prinz (Cabinet of Commissioner Thierry Breton)

13 Dec 2021 · Tour d’horizon of the legislative proposals on digital matters and better internet for Kids

Meeting with Werner Stengg (Cabinet of Executive Vice-President Margrethe Vestager) and European Games Developer Federation

15 Oct 2021 · DSA

Meeting with Joan Canton (Cabinet of Commissioner Thierry Breton)

7 Oct 2021 · Green and digital transition

Response to Data Act (including the review of the Directive 96/9/EC on the legal protection of databases)

25 Jun 2021

Please find attached the response from the Interactive Software Federation of Europe to the Inception Impact Assessment Consultation on the Data Act and amended rules on the legal protection of databases. Many thanks for your consideration.
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Response to Digital Services Act: deepening the Internal Market and clarifying responsibilities for digital services

31 Mar 2021

EGDF and ISFE welcome the opportunity to comment on the Commission’s draft Digital Services Act (DSA). ISFE represents the video games industry in Europe and its membership comprises national trade associations in 15 countries which in turn represent thousands of video games developers and publishers at national level, ranging from small-to-medium sized enterprises (SMEs) to large global companies. ISFE also has as direct members the leading European and international video games companies, many of which have studios with a strong European footprint, that produce and publish interactive entertainment and educational software for use on personal computers, games consoles, portable devices, mobile phones and tablets. ISFE’s purpose is to serve Europe’s video games ecosystem by ensuring that the value of games is widely understood and to promote growth, skills, and innovation policies that are vital to strengthen the sector’s contribution to Europe’s digital future. The European Games Developer Federation e.f. (EGDF) unites national trade associations representing game developer studios based in 19 European countries: Austria (PGDA), Belgium (FLEGA), Czechia (GDACZ), Denmark (Producentforeningen), Finland (Suomen pelinkehittäjät), France (SNJV), Germany (GAME), Italy (IIDEA), Malta (MVGSA), Netherlands (DGA), Norway (Produsentforeningen), Poland (PGA), Romania (RGDA), Serbia (SGA), Spain (DEV), Sweden (Spelplan-ASGD), Slovakia (SGDA), Turkey (TOGED) and the United Kingdom (TIGA). Altogether, through its members, EGDF represents more than 2,500 game developer studios, most of them SMEs, employing more than 35,000 people. EGDF represents European game developers on a European level. It helps to build policies that support the growth of European game developer studios and foster the development of the entire digital ecosystem in Europe.
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Response to Commission Implementing Decision on standard contractual clauses for the transfer of personal data to third countries

10 Dec 2020

ISFE welcomes the opportunity to submit comments to the consultation on the standard contractual clauses for transferring personal data to non-EU countries (implementing act). Please see the attached document for further details.
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Response to Sustainable Products Initiative

16 Nov 2020

The video games sector shares the European Commission’s conviction that addressing climate change is one of the most critical challenges of the 21st century and welcomes the opportunity to contribute to the roadmap consultation on the sustainable products initiative. The sector has taken numerous initiatives to preserve the environment and is continuously striving to improve the energy efficiency of its devices and services. Please find enclosed a joint ISFE and EGDF contribution to the European Commission's call for feedback on the sustainable products initiative. About EGDF The European Games Developer Federation e.f. (EGDF) unites national trade associations representing game developer studios based 19 European countries: Austria (PGDA), Belgium (FLEGA), Czechia (GDACZ), Denmark (Producentforeningen), Finland (Suomen pelinkehittäjät), France (SNJV), Germany (GAME), Italy (IIDEA), Malta (MVGSA), Netherlands (DGA), Norway (Produsentforeningen), Poland (PGA), Romania (RGDA), Serbia (SGA), Spain (DEV), Sweden (Spelplan-ASGD), Slovakia (SGDA), Turkey (TOGED) and the United Kingdom (TIGA). Altogether, through its members, EGDF represents more than 2 500 game developer studios, most of them SMEs, employing more than 35 000 people. About ISFE ISFE represents the video games industry in Europe and is based in Brussels, Belgium. Our membership comprises national trade associations in 15 countries across Europe which represent in turn thousands of developers and publishers in the member states. ISFE also has direct members, the leading console manufacturers and European and international video game companies, many of which have studios with a strong European footprint. They produce and publish interactive entertainment and educational software for use on personal computers, game consoles, portable devices, mobile phones and tablets. ISFE’s purpose is to serve Europe’s video games ecosystem by ensuring that the value of games is widely understood and to promote growth, skills, and innovation policies that are vital to strengthen the video games sector’s contribution to Europe’s digital future. The video games sector represents one of Europe’s most compelling economic success stories. Relying on a strong IP framework, the sector is a rapidly growing segment of creative industries. In 2019, the size of Europe’s video games industry was €21 billion and registered a growth rate of 55% over the past 5 years in European key markets . Video games have a proven ability to successfully drive new business models. The digital transformation with the growth of online and app-based gaming represents today 76% of the industry’s total European revenue. Via the launch of new high-performance consoles and the strong growth of mobile gaming, the industry offers players across Europe and in all age groups the possibility to enjoy and engage with video games . Today 51% of Europe’s population plays videogames, which is approximately 250 million people, and 54 % of the players regularly play on consoles.
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Meeting with Lucrezia Busa (Cabinet of Commissioner Didier Reynders)

30 Sept 2020 · Data protection and international data transfers

Response to Requirements for Artificial Intelligence

10 Sept 2020

ISFE represents the video games industry in Europe and is based in Brussels, Belgium. ISFE welcomes the opportunity to submit comments to the European Commission Inception Impact Assessment regarding the proposed policy options and instruments for Artificial Intelligence. Please find attached our comments.
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Response to Empowering the consumer for the green transition

1 Sept 2020

ISFE shares the European Commission’s conviction that achieving a more sustainable economy by tackling climate change is one of the most critical challenges of the 21st century and welcomes the opportunity to contribute to the roadmap consultation on the review of the consumer policy. The video games sector has taken numerous initiatives to provide clear and detailed information to its consumers and is continuously striving to improve the durability of its devices and services. ISFE represents the video games industry in Europe and is based in Brussels, Belgium. Our membership comprises of national trade associations in 18 countries across Europe which represent in turn thousands of developers and publishers in the member states. ISFE also has direct members, the leading console manufacturers and European and international video game companies, many of which have studios with a strong European footprint. They produce and publish interactive entertainment and educational software for use on personal computers, game consoles, portable devices, mobile phones and tablets. ISFE’s purpose is to serve Europe’s video games ecosystem by ensuring that the value of games is widely understood and to promote growth, skills, and innovation policies that are vital to strengthen the video games sector’s contribution to Europe’s digital future. The video games sector represents one of Europe’s most compelling economic success stories. Relying on a strong IP framework, the sector is a rapidly growing segment of creative industries. In 2019, the size of Europe’s video games industry was €21 billion and registered a growth rate of 55% over the past 5 years in European key markets . Video games have a proven ability to successfully drive new business models. The digital transformation with the growth of online and app-based gaming represents today 76% of the industry’s total European revenue. Via the launch of new high-performance consoles and the strong growth of mobile gaming, the industry offers players across Europe and in all age groups the possibility to enjoy and engage with video games . Today 51% of Europe’s population plays videogames, which is approximately 250 million people, and 54 % of the players regularly play on consoles.
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Response to Report on the application of the General Data Protection Regulation

28 Apr 2020

ISFE welcomes the opportunity to provide input to the report on the evaluation and review of the General Data Protection Regulation (GDPR). Our views are outlined in the attached paper. Its main key points are summarized below. 1. The importance of the Privacy Shield for our sector cannot be underestimated. The importance of the Privacy Shield for our sector cannot be underestimated. The framework is central to facilitating transatlantic trade and provides significant economic benefits to the EU economy. Furthermore, companies have heavily invested in ensuring they comply with its legal requirements. The stability of this framework is fundamental to secure confidence and legal certainty in the digital economy. If the final ruling of the ECJ will cast further doubt on the validity of the Privacy Shield, we urge the European Commission to do their utmost to rapidly develop pragmatic solutions that allow to mitigate the concerns and safeguard this important framework for our industry. 2. Implementation guidance on the European level has proven to be the most useful. As a sector that heavily relies on cross-border data flows, it is equally important to receive implementation guidance based on a consistent EU-wide interpretation of the rules. This prevents legal uncertainty arising from different national interpretations. ISFE members therefore support the issuing of Guidelines and Recommendations by the European Data Protection Board as they promote a common understanding of European data protection framework and a consistent application of the key provisions in the GDPR. We would welcome if the EDPB would intensify this important work going forward. 3. The current proposal for an ePrivacy Regulation jeopardizes the consistent application of GDPR rules. The objective of achieving a fully harmonized legal framework related to data protection and privacy is however far from achieved. The overlapping inconsistencies between the GDPR and the proposal for an ePrivacy Regulation have generated a lot of uncertainty and risk of jeopardizing the important work done by our member companies on implementing the GDPR. If an incoherent text is adopted, core objectives of the Commission’s new digital strategy such as the creation of a single European Data Space where businesses have easy access to high-quality industrial data or the establishment of a regulatory framework for Artificial Intelligence that creates an “ecosystem of trust” can never be fully achieved. That is why we urge the Commission to reconsider this proposal and develop a new approach to meaningful protection of privacy and confidentiality which is fully in line with the GDPR.
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Meeting with Anthony Whelan (Cabinet of President Ursula von der Leyen)

20 Feb 2020 · PEGI age guidelines, copyright directive implementation, ePrivacy, data portability,, digital services act

Meeting with Eric Peters (Cabinet of Commissioner Mariya Gabriel)

18 Mar 2019 · safer internet for children

Meeting with Stig Joergen Gren (Cabinet of Vice-President Andrus Ansip)

25 Feb 2019 · Copyright, AI

Meeting with Laure Chapuis-Kombos (Cabinet of Vice-President Andrus Ansip)

6 Nov 2018 · Industry's position

Meeting with Alina Timofte (Cabinet of Commissioner Vytenis Andriukaitis), Arunas Vinciunas (Cabinet of Commissioner Vytenis Andriukaitis)

16 Oct 2018 · Gaming disorders

Response to Targeted revision of EU consumer law directives

20 Jun 2018

ISFE welcomes the Commission’s initiative to achieve a more coherent interpretation, implementation and enforcement of EU Consumer Law. Our detailed feedback can be found in the attached ISFE position paper.
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Meeting with Andrus Ansip (Vice-President) and

19 Jun 2018 · P2B, copyright, data

Response to Measures to further improve the effectiveness of the fight against illegal content online

30 Mar 2018

Please find attached the feedback of the Interactive Software Federation of Europe (ISFE), representing the European video games industry.
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Meeting with Manuel Mateo Goyet (Cabinet of Commissioner Mariya Gabriel)

20 Feb 2018 · Copyright

Meeting with Stig Joergen Gren (Cabinet of Vice-President Andrus Ansip)

25 Jan 2018 · DSM general, data

Response to Fairness in platform-to-business relations

21 Nov 2017

The Interactive Software Federation of Europe (ISFE) represents the European video games industry. Our membership comprises 16 major publishers and national trade associations in 17 countries throughout Europe. Our national associations in turn represent hundreds of games companies across Europe. Our industry is a world leader in driving new business models for the 21st century, and our annual contribution to the EU economy is now estimated at approximately €19 billion (Newzoo). We welcome the Commission’s Inception Impact Assessment on Fairness in Platform-to-Business Relations. Online platforms play a vital role in the digital economy by providing an online space where creators can interact with their audiences. ISFE does not have any evidence of harmful trading practices between online platforms and our members and therefore cannot comment substantively on the results of the Commission’s fact-finding exercise. On the contrary, we think that the substantial contribution that our industry makes to the digital economy, the wide variety of distribution platforms accessible to businesses, the variety of business models used by our industry to sell products to consumers and the low barriers to market access for businesses make us one of Europe’s most successful and open creative industries. The principle of contractual freedom has played no small part in contributing to a high degree of innovation and competition in the digital economy. Any measure reducing this freedom can only have a negative economic impact. We see no evidence that contractual relationships based on the current legislative framework fail to strike a fair balance between business partners, for example in deciding who should have the rights to license the usage of non-personal data. The definition of “platform” must not be too broad though it must be specific enough to capture the enormous variety of distinctions between platforms in the digital environment. We continue to oppose unworkable Commission proposals concerning non-personal data. The legality of such proposals has now been seriously called into question by discussions in the context of the Digital Content Directive, where even the European Data Protection Supervisor (EDPS) has had to intervene to warn against the grave threat they posed to the protection of consumers’ personal data. The proposed expansion of portability rights in the Inception Impact Assessment to non-personal data is another continuation of unworkable policies that will expose companies and consumers to security risks. It will require companies to impose data format mandates that will be technically difficult to implement and discourage them from innovating and investing in new ways to unlock the potential of data for consumers’ benefit. The European video games industry is a vibrant and healthy part of Europe’s digital economy, with ample consumer choice and a variety of opportunities and different avenues for businesses to bring products to market. We see no reason to change this, and believe that enforcement of the already existing acquis is the best option going forward.
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Meeting with Eric Peters (Cabinet of Commissioner Mariya Gabriel)

20 Oct 2017 · Geoblocking

Meeting with Stig Joergen Gren (Cabinet of Vice-President Andrus Ansip)

13 May 2015 · Copyright